{"id":485,"date":"2022-05-02T20:28:31","date_gmt":"2022-05-03T01:28:31","guid":{"rendered":"https:\/\/piratehearts.com\/blog\/?p=485"},"modified":"2026-03-03T16:12:25","modified_gmt":"2026-03-03T22:12:25","slug":"project-verse-thread","status":"publish","type":"post","link":"https:\/\/piratehearts.com\/blog\/2022\/05\/project-verse-thread\/","title":{"rendered":"Project Verse \ud83e\uddf5"},"content":{"rendered":"\n<p class=\"has-text-align-left\"><em>In early May 2021, I detailed some of my plans for a future indie game in a <a href=\"https:\/\/twitter.com\/PirateHearts\/status\/1388701895649337344\">Twitter thread<\/a>. While I haven&#8217;t made any meaningful progress on the game since, the thread popped up again as I was revisiting tweets of past years, and I thought it would be fun to adapt into a blog for the sake of posterity.<\/em><\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter\"><img loading=\"lazy\" width=\"544\" height=\"110\" src=\"https:\/\/piratehearts.com\/blog\/wp-content\/uploads\/2019\/03\/divider_balanced_2x.png\" alt=\"\" class=\"wp-image-215\" srcset=\"https:\/\/piratehearts.com\/blog\/wp-content\/uploads\/2019\/03\/divider_balanced_2x.png 544w, https:\/\/piratehearts.com\/blog\/wp-content\/uploads\/2019\/03\/divider_balanced_2x-300x61.png 300w\" sizes=\"(max-width: 544px) 100vw, 544px\" \/><\/figure><\/div>\n\n\n<h2>May 1, 2021 \u2022 10:48 PM \u2013 May 2, 2021 \u2022 2:00 AM<\/h2>\n\n\n\n<p>I realized yesterday my aesthetic has basically become &#8220;a character from that game I might someday make,&#8221; so then I had to sprite it up.<\/p>\n\n\n\n<figure class=\"wp-container-2 wp-block-gallery-1 wp-block-gallery aligncenter has-nested-images columns-default is-cropped\">\n<figure class=\"wp-block-image\"><img loading=\"lazy\" width=\"379\" height=\"504\" data-id=\"505\"  src=\"https:\/\/piratehearts.com\/blog\/wp-content\/uploads\/2022\/05\/1.png\" alt=\"\" class=\"wp-image-505\" srcset=\"https:\/\/piratehearts.com\/blog\/wp-content\/uploads\/2022\/05\/1.png 379w, https:\/\/piratehearts.com\/blog\/wp-content\/uploads\/2022\/05\/1-226x300.png 226w\" sizes=\"(max-width: 379px) 100vw, 379px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" width=\"336\" height=\"504\" data-id=\"506\"  src=\"https:\/\/piratehearts.com\/blog\/wp-content\/uploads\/2022\/05\/2.png\" alt=\"\" class=\"wp-image-506\" srcset=\"https:\/\/piratehearts.com\/blog\/wp-content\/uploads\/2022\/05\/2.png 336w, https:\/\/piratehearts.com\/blog\/wp-content\/uploads\/2022\/05\/2-200x300.png 200w\" sizes=\"(max-width: 336px) 100vw, 336px\" \/><\/figure>\n<\/figure>\n\n\n\n<p>I&#8217;ve been talking around &#8220;that game I might someday make&#8221; a.k.a. &#8220;Project Verse&#8221; for some time. I&#8217;ve shown some brief snippets and mockups of this one before, and at one time I even had a tiny playable demo up on itch.io proving out how character movement could work in a 2.5D brawler-platformer environment, but I&#8217;ve never really gone into any greater detail.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter\"><img loading=\"lazy\" width=\"1024\" height=\"576\" src=\"https:\/\/piratehearts.com\/blog\/wp-content\/uploads\/2022\/05\/sept2021_1536-1024x576.png\" alt=\"\" class=\"wp-image-527\" srcset=\"https:\/\/piratehearts.com\/blog\/wp-content\/uploads\/2022\/05\/sept2021_1536-1024x576.png 1024w, https:\/\/piratehearts.com\/blog\/wp-content\/uploads\/2022\/05\/sept2021_1536-300x169.png 300w, https:\/\/piratehearts.com\/blog\/wp-content\/uploads\/2022\/05\/sept2021_1536-768x432.png 768w, https:\/\/piratehearts.com\/blog\/wp-content\/uploads\/2022\/05\/sept2021_1536.png 1536w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><figcaption>I&#8217;m gonna make this game someday.<\/figcaption><\/figure><\/div>\n\n\n<p>Anyway, what the heck, it&#8217;s Saturday and I&#8217;m drinking, so maybe I&#8217;ll talk a little bit more about this game. I&#8217;ve been slowly developing an actual pitch since <em>years ago<\/em>, but the broad strokes are, it&#8217;s called <em><strong>Wastrels<\/strong><\/em>, and it&#8217;s a <strong>single-player pixel-art action-RPG<\/strong>.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter\"><img loading=\"lazy\" width=\"800\" height=\"450\" src=\"https:\/\/piratehearts.com\/blog\/wp-content\/uploads\/2022\/05\/4.png\" alt=\"\" class=\"wp-image-508\" srcset=\"https:\/\/piratehearts.com\/blog\/wp-content\/uploads\/2022\/05\/4.png 800w, https:\/\/piratehearts.com\/blog\/wp-content\/uploads\/2022\/05\/4-300x169.png 300w, https:\/\/piratehearts.com\/blog\/wp-content\/uploads\/2022\/05\/4-768x432.png 768w\" sizes=\"(max-width: 800px) 100vw, 800px\" \/><figcaption>Ask me about my slide deck.<\/figcaption><\/figure><\/div>\n\n\n<p>Think <em>The Legend of the Mystical Ninja<\/em>, but in a Souls-like open-ish world, and with <strong>quests<\/strong>&nbsp;and <strong>upgrades<\/strong>&nbsp;and <strong>hidden&nbsp;secrets<\/strong>&nbsp;and <strong>deep&nbsp;lore<\/strong> and all that good stuff. Think cartoony gangs straight out of <em>The Warriors<\/em> but dropped into an environment that&#8217;s equal parts Kowloon Walled City and Neo Tokyo. Simultaneously grimy and flashy, dangerous and comforting. Think synthwave soundtrack and 90s arcade fanfare.<\/p>\n\n\n\n<p>This actually dates back to late 2014 or early 2015, when I was just getting started on the<em> Gunmetals Arcadia<\/em>, and I had this vague idea of what a spin-off game from that series might look like. In late 2015, that turned into an idea for a Robin Hood game, which I developed for a bit, and which at various times also morphed into a sci-fi stuck-on-a-space-station thing, a horror\/slasher <em>Friday-the-13th<\/em> thing, an actual third <em>Gunmetal Arcadia<\/em> game, etc., before finally solidifying into this beat-&#8217;em-up-inspired concept. The key thing across all these iterations was preserving the sense of fun I felt when playtesting early versions of <em>Gunmetal Arcadia<\/em>, when it seemed more open-ended and less of a &#8220;run to the right, kill the boss&#8221; sort of a game. That&#8217;s really the genesis of Project Verse.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter\"><img loading=\"lazy\" width=\"649\" height=\"800\" src=\"https:\/\/piratehearts.com\/blog\/wp-content\/uploads\/2022\/05\/5.png\" alt=\"\" class=\"wp-image-509\" srcset=\"https:\/\/piratehearts.com\/blog\/wp-content\/uploads\/2022\/05\/5.png 649w, https:\/\/piratehearts.com\/blog\/wp-content\/uploads\/2022\/05\/5-243x300.png 243w\" sizes=\"(max-width: 649px) 100vw, 649px\" \/><figcaption> <br>This is the same Project Verse that I&#8217;ve cited a couple times on Twitter.<br>I&#8217;ve just never really talked about what it <em>was<\/em>.<\/figcaption><\/figure><\/div>\n\n\n<p>Every time I get really invested in a new game design, I always feel like that&#8217;s the one that&#8217;s going to be my <em>magnum&nbsp;opus<\/em>, and of course this one is no exception, but this is also the first one that&#8217;s really got me thinking about my own game design philosophies and trying to pin down <em>what&nbsp;makes <strong>a&nbsp;J.&nbsp;Kyle&nbsp;Pittman game<\/strong><\/em>. I&#8217;ve been taking notes on that and someday when I have all that free time I&#8217;m gonna have someday, I&#8217;ll turn those thoughts into a blog of their own.<\/p>\n\n\n\n<p>Also! I have gone back and forth on the title for this game for <em>literal years<\/em>. See, I genuinely love terrible titles for games. They&#8217;re hilarious to me. But I&#8217;ve had to live with the consequences of choosing names like &#8220;You Have to Win the Game&#8221; or &#8220;Super Win the Game.&#8221; I&#8217;ve had to say those names over and over at conventions. That&#8217;s\u2026less hilarious. So my criteria this time were:<\/p>\n\n\n\n<ul><li>Is it not in use in any media?<\/li><li>Does it roll off the tongue?<\/li><li>Does it look good in print?<\/li><li>Is it difficult to misspell?<\/li><li>Does it convey the gameplay?<\/li><li>Does it convey the tone and themes?<\/li><li>Does it lend itself to a title treatment?<\/li><\/ul>\n\n\n\n<p>And I&#8217;ve been agonizing over titles that could potentially hit most if not all of these criteria for years. The first title I landed on was &#8220;The World Wants Me Dead.&#8221; Bold, stark, <em>way<\/em> too wordy, would hate to say it over and over at conventions.<\/p>\n\n\n\n<p>Then, &#8220;Fullknuckle Junction.&#8221; Rolled off the tongue a bit better, hit the tone I was going for, maybe, <em>buuuut <\/em>too easy to vulgarize.<\/p>\n\n\n\n<p>Next was &#8220;The Arc Solstice.&#8221; This one leans way more into the cosmic-weird deep-lore side of what this game is, and for better or worse, it sounds kind of like &#8220;Dark Souls.&#8221; But it sounds like a 4X sci-fi thing, not a beat-&#8217;em-up action-RPG.<\/p>\n\n\n\n<p>And finally, years later, I landed on the one I&#8217;m happy with: &#8220;Wastrels.&#8221; It&#8217;s one word; it says &#8220;scrappy underdog story,&#8221; and in conjunction with the cartoony key art and a graffiti title treatment, I think it encapsulates the tone and themes better than any other.<\/p>\n\n\n\n<p>Originally it was &#8220;<em>The<\/em> Wastrels,&#8221; but\u2014<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter\"><img loading=\"lazy\" width=\"1024\" height=\"428\" src=\"https:\/\/piratehearts.com\/blog\/wp-content\/uploads\/2022\/05\/6-1024x428.png\" alt=\"\" class=\"wp-image-512\" srcset=\"https:\/\/piratehearts.com\/blog\/wp-content\/uploads\/2022\/05\/6-1024x428.png 1024w, https:\/\/piratehearts.com\/blog\/wp-content\/uploads\/2022\/05\/6-300x125.png 300w, https:\/\/piratehearts.com\/blog\/wp-content\/uploads\/2022\/05\/6-768x321.png 768w, https:\/\/piratehearts.com\/blog\/wp-content\/uploads\/2022\/05\/6.png 1520w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure><\/div>\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter\"><img loading=\"lazy\" width=\"48\" height=\"48\" src=\"https:\/\/piratehearts.com\/blog\/wp-content\/uploads\/2019\/02\/pinkstar_sm_2.png\" alt=\"\" class=\"wp-image-110\"\/><figcaption><br><\/figcaption><\/figure><\/div>","protected":false},"excerpt":{"rendered":"<p>In early May 2021, I detailed some of my plans for a future indie game in a Twitter thread. While I haven&#8217;t made any meaningful progress on the game since, the thread popped up again as I was revisiting tweets of past years, and I thought it would be fun to adapt into a blog [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":527,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/piratehearts.com\/blog\/wp-json\/wp\/v2\/posts\/485"}],"collection":[{"href":"https:\/\/piratehearts.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/piratehearts.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/piratehearts.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/piratehearts.com\/blog\/wp-json\/wp\/v2\/comments?post=485"}],"version-history":[{"count":31,"href":"https:\/\/piratehearts.com\/blog\/wp-json\/wp\/v2\/posts\/485\/revisions"}],"predecessor-version":[{"id":579,"href":"https:\/\/piratehearts.com\/blog\/wp-json\/wp\/v2\/posts\/485\/revisions\/579"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/piratehearts.com\/blog\/wp-json\/wp\/v2\/media\/527"}],"wp:attachment":[{"href":"https:\/\/piratehearts.com\/blog\/wp-json\/wp\/v2\/media?parent=485"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/piratehearts.com\/blog\/wp-json\/wp\/v2\/categories?post=485"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/piratehearts.com\/blog\/wp-json\/wp\/v2\/tags?post=485"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}