Month: February 2019

Catching Up

From late 2014 until early 2017, I maintained a weekly development blog for my action-platformer-roguelike Gunmetal Arcadia, accompanied by weekly video logs and somewhat less frequent dev streams and playable builds. This spanned the entire development cycle, from its initial inception following the launch of my previous Super Win the Game all the way through to Gunmetal Arcadia‘s own […]