Every recipe on the internet must begin with a longwinded personal story, so here’s mine: Once upon a time, I made a spicy chicken sandwich. It was good, so I wrote up the recipe and posted it on my personal blog. The end. This was my attempt at a from-memory clone of the Alamo Drafthouse’s […]
Author: J. Kyle Pittman
The Palette Tool
There’s a popular notion that working within constraints can be conducive to creativity. This is part of the appeal of developing pixel art games: given a limited resolution and color palette, the possibility space of what a game could look like is corralled somewhat. Within that space, the potential of what this game should look […]
Catching Up
From late 2014 until early 2017, I maintained a weekly development blog for my action-platformer-roguelike Gunmetal Arcadia, accompanied by weekly video logs and somewhat less frequent dev streams and playable builds. This spanned the entire development cycle, from its initial inception following the launch of my previous Super Win the Game all the way through to Gunmetal Arcadia‘s own […]
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